3,164 research outputs found

    Getting the public involved in Quantum Error Correction

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    The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This problem is presented such that it can be tackled by players with no prior knowledge of quantum information theory, or any other high-level physics or mathematics. Methods devised by the players to solve the puzzles can then directly be incorporated into decoding algorithms for quantum computation. In this paper we give a brief overview of the novel decoding methods devised by players, and provide short postmortem for Decodoku v1.0-v4.1.Comment: Extended version of article in the proceedings of the GSGS'17 conference (see https://gsgs.ch/gsgs17/

    A simple decoder for topological codes

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    Here we study an efficient algorithm for decoding the topological codes. It is based on a simple principle, which should allow straightforward generalization to complex decoding problems. It is benchmarked with the planar code for both i.i.d. and spatially correlated errors and is found to compare well with existing methods.Comment: v3: Corrected error and added data for correlated errors. v4: Added data for improved version of decoder. This is the published versio

    A quantum procedure for map generation

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    Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade. For near-term applications, quantum software needs to be carefully tailored to the hardware available. In this paper, we begin to explore whether near-term quantum computers could provide tools that are useful in the creation and implementation of computer games. The procedural generation of geopolitical maps and their associated history is considered as a motivating example. This is performed by encoding a rudimentary decision making process for the nations within a quantum procedure that is well-suited to near-term devices. Given the novelty of quantum computing within the field of procedural generation, we also provide an introduction to the basic concepts involved.Comment: To be published in the proceedings of the IEEE Conference on Game

    A repetition code of 15 qubits

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    The repetition code is an important primitive for the techniques of quantum error correction. Here we implement repetition codes of at most 1515 qubits on the 1616 qubit \emph{ibmqx3} device. Each experiment is run for a single round of syndrome measurements, achieved using the standard quantum technique of using ancilla qubits and controlled operations. The size of the final syndrome is small enough to allow for lookup table decoding using experimentally obtained data. The results show strong evidence that the logical error rate decays exponentially with code distance, as is expected and required for the development of fault-tolerant quantum computers. The results also give insight into the nature of noise in the device.Comment: 7 page

    Parafermions in a Kagome lattice of qubits for topological quantum computation

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    Engineering complex non-Abelian anyon models with simple physical systems is crucial for topological quantum computation. Unfortunately, the simplest systems are typically restricted to Majorana zero modes (Ising anyons). Here we go beyond this barrier, showing that the Z4\mathbb{Z}_4 parafermion model of non-Abelian anyons can be realized on a qubit lattice. Our system additionally contains the Abelian D(Z4)D(\mathbb{Z}_4) anyons as low-energetic excitations. We show that braiding of these parafermions with each other and with the D(Z4)D(\mathbb{Z}_4) anyons allows the entire d=4d=4 Clifford group to be generated. The error correction problem for our model is also studied in detail, guaranteeing fault-tolerance of the topological operations. Crucially, since the non-Abelian anyons are engineered through defect lines rather than as excitations, non-Abelian error correction is not required. Instead the error correction problem is performed on the underlying Abelian model, allowing high noise thresholds to be realized.Comment: 11+10 pages, 14 figures; v2: accepted for publication in Phys. Rev. X; 4 new figures, performance of phase-gate explained in more detai
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